![]() ![]() ![]() We've applied tags, and we've applied certain handles to different areas of the character. So up to this point, we've set up our character. I now going to talk about universal behaviors. Feel free to open up this file if you wish to fall along. Modifying Universal Behaviors: For this video, I'm working off of 14 Chad character animator. So with all that said, if you're ready to learn about behaviors, triggers, and more advanced techniques in Adobe character animator. So it's a really awesome process that I hope you partaken. Again, that really helps inspire creativity and can push new ideas that you might not even be aware of. So that way, I can take a look and your fellow classmates can take a look as well. ![]() So if you could export out your animation, if you would like to share it, you can post secure. This course should cover that and my previous course, once you're done, I would love to see your work. So basically, if you're looking to beef up the whole process a little bit more with character animator, or you're just looking for advice on how to export out videos, how to set up a scene. So that way, by the time you're done here, you'll have an understanding of how you can do something a little bit more specialized with your design or your animation, as well as record animation using multiple characters and just placing animation on the screen and recording it will go through all of that as well. We're going to dive in and learn about triggers, swap sets, and much more. But there are more advanced functionalities to Adobe character animator. ![]() In my first class, we covered how to set up a basic rig so that way you can control your character using your voice, your web camera, your mouse with Dragon, and more. And you are watching how to refine your rigs inside of Adobe character animator. Recording one section at a time ensures each piece is cleanly laid out and flows smoothly.1. With that you should be set up to record! aside from your usual head/face/lipsync rigging, do that in the traditional way. Tracked handles checked (play with these to find what you think is best, also play with your positioning to find the best starting standing pose.)Īttach style free for all bodies and heads Go thru layering on a 3 angle puppet and explain the benefits of this layering style ( 3 still angles and 2 walking angles, proper head angles per body, walking forwards and backwards, swappable hands and mouthsets. ai format for my preferred building method for use with the new body tracking feature ONLY! I do not recommend using this layering method if you plan to animate with traditional draggers and triggers. To help you achieve this i have created a blank template in both. Layering your files correctly in this software is the first step to having a stress free and successful build. (trust me there was a lot) Then i will show you the most hassle free way to go about recording your content using the new body tracking feature. Thru a lot of trial and error i have found my favorite way to build out adobe character animator puppets for use with the new body tracking features currently in OPEN BETA! I am going to show you my preferred layering method for a 3 angle walking puppet using body tracking and why this method is my favorite out of all the different methods i have tried. ![]()
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